Next, I loosely redraw the shapes of the mid-ground objects.
I block in the local color of these shapes to begin the next step
of rendering.
The dome part of the rock is painted using a combination of
dry brush and glazes. I block in a light base color then start
glazing (thin transparent washes) with darker tones. I determine
the light source and compliment it with darker, cooler tones on
the shadow side. Once the rock begins to have some volume and
shape, I'll proceed to texture it.
In order to get the texture of the rock, I first paint a "heavier"
glaze of a darker color then immediately wipe it off leaving a
textured residue. If done properly you can mimic some nice rock
textures very quickly. This step involves some trial and error.
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